Frequently Asked Questions
Because it was easier to convert the game to several files.
Because the cassete MSX version had not that screen and because the authors thought it was too ugly to be converted and added to the game.
Probably yes, even if some people insist on calling us "pirates" for upgrade / convert / correct games that are not being sold anymore since many centuries ago, to run on a plataform which is " commercially resting in peace", even if it is more than alive inside our very own hearts.
01/05/2008
# Release 1.0.2! Look at Downloads page!
# Small bug correcter on loading routine.
12/09/2007
# GameBoy version of Karateka added to the Versions section. Thanks to Leandro Correa for the information!
12/08/2007
# First public release! Look at Downloads page!
# End screen added to the game.
# Re-emabled the interrupt routine (it was "somewhat" disabled in the original
MSX conversion) so the music could be played always in the same speed and the control
response became a little bit better (now it is possible to do fight sequences).
# Video routines corrected to work with IRQ enabled.
# Small optimizations on screen output routines (it is now spending 700 less cycles
by frame displayed).
# Energy bar display optimized for MSX2 or better computers (using OUTI sequences,
economizing about 150 cycles on the entine energy bar display process).
12/07/2007
# The energy color attribute is now corrected accordingly to the energy bar size.
# Corrected a bug that made the game hand when it wasn't finished on the last room.
# Now it is possible to jump from opening story directly to the game pushing any key.
# Corrected a bug that made the game hangs when the player was pushed into the cliff.
# General corrections and additions on the WebSite.